In the post, he names 41 amazing things you didn’t know about No Man’s Sky. Well now I won’t simply copy and paste all this information, as the above link will get you covered on that, but I would still like to share my own personal opinion on some of them. After all, there isn’t really THAT much information shared as of yet, so yours truly is just as anxious and excited about to play the actual game as most of you reading this. Let’s get started shall we?
The universe isn’t actually infinite – Computers don’t really do infinity very well. But there are 18,446,744,073,709,551,616 planets in the universe. If you visit each one for a single second, it will take you 585 billion years to see them all, so it may as well be.
To me this is just a staggering number. That’s an 18 with 18 more digits behind it, literally a billion times a billion. That’s how many planets there are in the game, times eighteen and a bit. We should consider calling the No Man’s Sky universe infinite, even though it (technically) is not. I certainly don’t have 585 billion years of my live available to visit the planets. Unfathomable.
There isn’t a story to follow
There are no cutscenes or characters, but there is a big objective: get to the centre of the universe. We don’t want to tell you a story, we want you to tell your own. No Man’s Sky is about your journey.
Now I understand some people might actually miss having a story being told to them in a game, but what would that story be compared to the sheer size of everything? Comparable to us humans, the player is nothing compared to the entire universe. Just try to get to the center, and I wonder what majestic things we will find there and how long it takes to actually get there.
You’ll find ancient artefacts and crashed ships
They may lead to you discovering new technologies, which can give your ship, suit and multitool new or improved abilities.
Okay, so they have got that covered. Actual rewards for exploring the vastness of space. Mineral harvesting minigun anyone?
You need fuel
You can fly for as long as you like in a star system, but to make jumps between systems you’ll need hyperdrive fuel, which you can buy from space stations or mine from planet surfaces.
Scanning through the original blog entry on the Playstation.Blog makes me appreciate the effort put in by the people of Hello Games. They seem to have done most, if not everything right in terms of added realism. The player actually has to micro-manage everything he does. It is not simply pressing a button to fly to distant galaxies, but one has to buy fuel to make it all happen. Fuel costs money and if you don’t have any money, you won’t get fuel. Simple economics, but that’s the way it is everywhere.
Animal calls are procedurally generated
We’ve created special software that models throats, allowing animal calls to be defined by the shape and sizes of their bodies. Every planet’s soundscape is unique.
Amazing, I expect to sometimes roll over laughing by generated mating calls so funny you could have never have thought about sounding like that. Mostly impressive stuff though I reckon.
Four people built what we showed for the announcement
Since then, the No Man’s Sky team has grown, but only a little, to 13 people. We like it real small.
I rest my case, four people have built the core of what the game looks like today. Hats off you guys, hats off!